WoW Fun Matrix › 12.1.5 class changes
WoW 12.1.5 class changes, spec by spec
Patch 12.1.5 went live on October 13. The class section of the official notes changes 18 entries; 11 of them are DPS or tank specs the Fun Matrix rates, with 43 changes in total. Below is what changed for each, with its fun tier. Short excerpts only; the full lists are on each spec's page and in Official 12.1.5 Patch Notes - Class Changes, Labyrinths, Kith'ix Raid.
Our tiers include community research from October 28, after the patch.
Changed specs we rate for fun
Devourer Demon Hunter B
15 changes: 6 number tweaks, 1 talent or design change, 8 mechanic changes. Rated B-tier. “Void Ray Gambler”
Main focus: Collapsing Star (6 of 15 changes)
- Soulforged Blades now increases the critical strike chance of Hungering Slash and Voidblade by
15%→ 18%. - Voidpurge now reduces the cooldown of Void Ray during Void Metamorphosis by
2 seconds→ 2.5 seconds.
and 13 more.
Frost Mage A
9 changes: 1 talent or design change, 2 mechanic changes, 6 bug fixes. Rated A-tier. “Shatter Specialist”
Main focus: Splitting Ice (4 of 9 changes)
- Spellslinger Splinterstorm is no longer removed on start of a raid encounter or Mythic+.
- Frostfire Frostfire Infusion's tooltip has been updated, functionality unchanged.
and 7 more.
Marksmanship Hunter C
4 changes: 2 talent or design changes, 2 bug fixes. Rated C-tier. “Stationary Sniper”
- New Talent: Blood Fletching - Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will…
- Unload has been removed.
and 2 more.
Augmentation Evoker C
3 changes: 1 number tweak, 2 mechanic changes. Rated C-tier. “Invisible Support”
- Scalecommander Melt Armor damage increased by 100%.
- Chronowarden Temporality duration is now increased by Mastery: Timewalker.
and 1 more.
Subtlety Rogue A
3 changes: 1 number tweak, 2 mechanic changes. Rated A-tier. “Simple but Satisfying”
- All ability damage increased by 14%.
- All modifiers to Shadow damage and many Shadow damage abilities have been updated to resolve circumstances where damage bonuses could be applied incorrectly.
and 1 more.
Assassination Rogue A
2 changes: 2 mechanic changes. Rated A-tier. “Methodical Bleed Assassin”
- Mutilate has an updated weapon trail.
- Crimson Tempest animation has been updated and now has a weapon trail.
Protection Warrior A
2 changes: 2 number tweaks. Rated A-tier. “Physical Juggernaut”
- Execute damage increased by 30%.
- Colossus Practiced Strikes now has an additional effect - Execute and Revenge Rage cost reduced by 10.
Survival Hunter B
2 changes: 2 bug fixes. Rated B-tier. “Quirky Melee Gadgeteer”
- Fixed an issue where Strike as One bonus damage from Raptor Swipe (Rank 3) did not properly work while Aspect of the Eagle was active.
- Fixed an issue where Raptor Swipe had a longer range than intended while Aspect of the Eagle was active.
Arcane Mage S
1 change: 1 talent or design change. Rated S-tier. “Community #1 Fun Caster”
- Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players.
Enhancement Shaman S
1 change: 1 bug fix. Rated S-tier. “God-Tier Audio/Visual”
- Fixed an issue where Static Accumulation could cause Maelstrom Weapon stacks to stop automatically generating if activated during certain points of Ascendance or Doom Winds being active.
Outlaw Rogue A
1 change: 1 number tweak. Rated A-tier. “Swashbuckling Gambler”
- Deft Maneuvers has been updated - No longer increases Blade Flurry’s Energy cost by 30. Instead, it increases Blade Flurry’s Energy cost by 5 per target hit, up to 30.
Healers and class-wide changes
The Fun Matrix does not rate healers yet, and class-wide changes apply to every spec of that class.
- Druid Restoration (healer): 1 change. Nature's Bounty has been redesigned - Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health. Wowhead guide
- Evoker Preservation (healer): 5 changes. Merithra's Blessing duration reduced to 30 seconds (was 1 minute). Wowhead guide
- Monk (class-wide): 1 change. Fixed an issue where Transcendence: Transfer could be used while silenced if talented into Transcendence: Linked Spirits.
- Priest Discipline (healer): 1 change. Master the Darkness duration reduced to 30 seconds (was 1 minute). Wowhead guide
- Priest Holy (healer): 1 change. Holy Celerity and Ultimate Serenity have swapped positions on the specialization tree. Wowhead guide
- Rogue (class-wide): 1 change. Shiv no longer incorrectly plays an impact visual on the Rogue.
- Shaman Restoration (healer): 2 changes. Extending Riptide through Swelling Tides now causes Riptide's timer to extend rather than reset. Wowhead guide